![]() ![]() Together, they achieve plausible but dynamic results.and weird games, yes. Each is based on the experiences of different countries during the Reformation, from Naples to Ireland and from Spain to Hungary. How does it work? The system is complex, but basically breaks down to a few rules that it tries to follow. For this reason, the Netherlands aren't guaranteed to become Reformed, nor is England guaranteed to become Protestant or Spain guaranteed to stay Catholic! However, unless they radically diverge from history - say, by England winning the Hundred Years War, or the Netherlands never falling under foreign control - you often (but not always) get historical results. My modding philosophy is that I want to take real, historical events and outcomes, then figure out why they happened and generalize them into an event or mechanic that could occur to any country that meets the same conditions. I often give simplified answers, because the truth is - it's complicated. tealjaker94 and demanvanwezel for the Brandenburg flavorĬoncepts and Mechanics Rules of Reformation įrom time to time, players ask how the Reformation works.Additional Titles and Governments by Kaigon. ![]()
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